The complete bill for one Anvil IV
| Step | Mechanical Components | Simple Gun Parts | Heavy Gun Parts | Weapon input / prerequisite |
|---|---|---|---|---|
| Craft Anvil I | 5 | 6 | 0 | Gunsmith 1; learned Anvil blueprint required |
| Upgrade I → II | 3 | 1 | 0 | Consumes the Anvil I |
| Upgrade II → III | 4 | 0 | 1 | Consumes the Anvil II |
| Upgrade III → IV | 4 | 0 | 1 | Consumes the Anvil III |
| Craft and upgrade one IV: total | 16 | 7 | 2 | Result: one finished Anvil IV |
Crafting Anvil I requires Gunsmith 1 and an already learned Anvil blueprint. Learning unlocks the recipe; crafting each gun consumes the listed components and gun parts, not the learned blueprint. Each upgrade uses Gunsmith 1 and consumes the previous-tier weapon. Adding the initial recipe and three upgrades gives the 16/7/2 material total.[1]
Compare ARC Raiders material and equipment options on G2GBuying parts for three basic guns is a different goal
Multiplying the Anvil I recipe by three gives 15 Mechanical Components and 18 Simple Gun Parts. It gives three separate weapons for replacement kits or several players. Following the upgrade chain gives one upgraded weapon. A higher item count does not tell you which of those two outcomes an offer supports.
Even though the three-gun recipe has 33 material units and the one-IV recipe has 25, comparing a price “per piece” would conceal the different material types and final equipment. Compare offers against the same finished outcome.
If you already own Anvil II, skip the earlier costs
Starting from an existing Anvil II changes the remaining bill to 8 Mechanical Components and 2 Heavy Gun Parts. You do not need the original gun’s crafting materials or the I-to-II upgrade again.[1] For that upgrade plan, a large Simple Gun Parts bundle does not replace the Heavy Gun Parts you need.
Likewise, a bundle with 10 Mechanical Components and 10 Simple Gun Parts can complete only one Anvil I from scratch. It leaves 5 Mechanical Components and 4 Simple Gun Parts after that craft. It explains why 20 pieces can be less useful than the exact 11-piece crafting bill.
Completed weapons and material bundles need separate comparisons
A finished Anvil IV can be compared with another finished IV, or with the full parts bill and upgrade work for reaching IV. It cannot be priced as the equivalent of a blueprint or three basic guns. Keep the item tier and delivered quantity explicit.
Embark prohibits exchanging in-game items for anything of value, including real money, and says it can lead to a ban.[2] That condition applies to external offers even if the item itself can be passed between players.
Buy toward the named outcome
For three replacement Anvil I kits, the target is 15 Mechanical Components plus 18 Simple Gun Parts, subject to your existing stash. For one IV from scratch, it is the 16/7/2 material mix in the table. For an existing II, it is 8 Mechanical Components and 2 Heavy Gun Parts. Those exact requirements give a bundle comparison a useful answer.
