The equipped augment changes what can survive
| State after receipt | Result after knockout | Practical distinction |
|---|---|---|
| Ordinary backpack | Lost under the normal raid rule | Pickup alone does not secure permanent retention[1] |
| Eligible item in a Safe Pocket | That pocket’s contents are retained | Verify the move and the exact quantity on screen[1] |
| Free Loadout | No Safe Pocket | FreeLoadoutAugment removes the protected slot[2] |
| Looting Mk.3 (Safekeeper) | Safe Pocket can hold weapons too | Its any-item pocket is an augment-specific exception[3] |
| Extraction and stash check | Returned quantity can be verified | Required when the agreed endpoint is return to Speranza |
The image is the actual Safekeeper augment asset. “Weapons never fit in a Safe Pocket” misses its exception. “Every loadout protects a weapon” is also incorrect. Check the equipped augment and where the received item actually sits.[2] [3]
Browse ARC Raiders item optionsFollow the delivery through five checks
Before the raid, record the exact item, tier, quantity, and endpoint in the order chat. For example, receiving one AnvilIV on the ground differs from returning to Speranza with one. G2G requires sellers to follow the selected delivery method and provide before-and-after images or video matching the ordered product and quantity.[4]
Next, check whether you are using a Free or Custom Loadout and prepare any protected slot you need. At receipt, record the name and count, then move eligible items into the Safe Pocket. If return is part of the agreement, extract and check the quantity in Speranza. Confirm completion after the agreed quantity and endpoint are satisfied. A claim that an item was moved is weaker than a screen showing its actual slot.
Calculate the missing quantity after a failed raid
Consider an order for 20 Mechanical Components with completion defined as 20 retained in Speranza. You receive 20, place 10 in a Safe Pocket, leave 10 in the backpack, and are knocked out. The protected 10 remain, so the retry needs another 10. Sending another 20 would leave 30 rather than the agreed 20. Check retained inventory before retrying.
Write the retry terms with a quantity, endpoint, limit, and fee: for example, “Complete after 20 are verified in Speranza; one no-fee retry for the missing quantity if extraction fails.” Agree those terms in the order chat. For a wrong item, missing quantity, or incomplete delivery method, submit the order and receipt evidence.[4]
Three-day order completion does not protect raid loot
G2G says an order automatically completes after three days from the seller marking it delivered if the buyer does not respond or confirm.[5] That is a marketplace status timer, not an in-game retention window. If the agreed return or quantity is missing, record the receipt and current count in the order chat while raising the issue.
Embark’s Loot Compensation returns items after a confirmed cheater caused the knockout. Claim the returned items from the in-game inbox after making enough stash space.[6]
Embark lists trading items for money or anything else of value as grounds for enforcement.[7] Marketplace delivery rules do not override that game policy. Judge item retention by the actual protected slot, and order completion by the agreed product, quantity, and endpoint.
Browse ARC Raiders item optionsSources
- Embark raid knockout loss and Safe Pocket
- Embark supported wiki Free Loadout has no Safe Pocket
- Safekeeper unrestricted Safe Pocket actual augment
- G2G specified delivery method,quantity,and proof rules
- G2G3day auto completion after delivered status
- Embark confirmed cheater loot compensation
- Embark trading items for value enforcement policy
