ARC Raiders Listings: Anvil Gun vs Blueprint

An Anvil blueprint unlocks crafting; it is not a ready-to-use gun. Compare actual Anvil tiers, crafting materials and the effect of learning a duplicate blueprint.

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An ARC Raiders listing for an Anvil Blueprint does not supply an Anvil gun. The blueprint unlocks the recipe; crafting Anvil I then requires 5 Mechanical Components, 6 Simple Gun Parts and Gunsmith 1.[1] [2] For a ready-to-use weapon, compare listings for the weapon itself and its tier. This distinction resolves more than counting the number of items in a bundle.

Four Anvil-related listings that deliver different things

Listing descriptionDelivered objectWhat you can do with it
Anvil I weaponOne crafted hand cannonUsable equipment; carries Heavy Ammo.[1]
Anvil BlueprintOne recipe-unlock itemLearn and Consume in Speranza; does not deliver a gun.[2]
Anvil crafting materials5 Mechanical Components + 6 Simple Gun PartsMakes Anvil I only with Gunsmith 1 and the learned blueprint.[1]
Anvil IV weaponOne upgraded weaponA different tier; not equivalent to four Anvil I guns.[1]

If you have the recipe but lack parts, buy-or-craft comparisons should concern the missing components or the completed weapon. A second blueprint does not replace either. The Wiki says learned blueprints are marked with a check and cannot be consumed again.[2]

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Learning a blueprint is not crafting its weapon

In Speranza, select an unlearned blueprint and use Learn and Consume to unlock its recipe.[2] That removes the blueprint item. The remaining crafting requirements still apply. A listing promising one blueprint and a listing promising one gun therefore provide different outcomes even if both use the name Anvil.

Anvil I and IV are separate equipment tiers

Anvil upgrades proceed through II and III to IV, requiring the previous gun plus the materials for each step.[1] Roman numerals identify the weapon tier, while a listing’s quantity states how many guns you receive. The pictured weapon is the Wiki’s Anvil IV render.

For a delivery description, “one Anvil IV weapon” is clear. “Anvil ×4” is not a substitute: it may mean four guns rather than tier IV. Keep tier and quantity in separate fields when comparing offers.

A correct item still needs to reach your inventory

For a dropped-item delivery, the agreed outcome should identify the object, its tier and how receipt is completed. A learned recipe, a picked-up blueprint and a weapon stored after the raid are different outcomes.

Embark prohibits trading in-game items for anything of value, including real money, and says it can lead to a ban.[3] That policy applies even when an item can physically be dropped for another player.

Compare the object that resolves your next task

Choose the blueprint category when your missing step is the recipe unlock. Choose the completed Anvil when your missing step is having the gun. If the recipe is learned and you intend to craft, compare the exact two material types and quantities in the table. These are concrete, different requirements.

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Sources